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NSymon
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PostPosted: Tue Oct 05, 2004 8:09 pm    Post subject: Confused Reply with quote

Hi Everyone

I just want to ask a quick question. Does it matter in which order you solve the puzzles on the Ages?? I've wandered around the Ages of Sirrus and Achenar and been to Serenia which are just beautiful. So I'm just thinking does it matter which one I do first? Although I do get lost in Serenia and Achenar's Age and feel sometimes that I'm just walking round and round in circles.
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Professor Askew
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PostPosted: Tue Oct 05, 2004 10:04 pm    Post subject: Reply with quote

I have read on several occasions that you can explore the Ages in any order and go back and forth as needed...which is apparently why they put in that new fancy-dancy zip mode function.
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Jaharen
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PostPosted: Tue Oct 05, 2004 11:46 pm    Post subject: Reply with quote

While you can explore them in any order, there are bits of info at the end of each prison Age which will help your progress in Serenia.
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NSymon
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PostPosted: Wed Oct 06, 2004 5:27 am    Post subject: Reply with quote

Professor

I am so grateful for the fancy dancy zip mode. I was completely lost in Achenar's Age and then remembered the zip mode Laughing

Thanks for the info Jaharen. I shall start with the two prison Ages.
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Mystlander
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PostPosted: Fri Oct 15, 2004 10:56 am    Post subject: Reply with quote

As with any MYST game, you can travel the ages in any order and as many times as you like. They are geared for fans to progress at their own pace. Being from the old school, I chose not to use the Zip mode, except to experiment with it a bit just to see how it worked. Guess I'm extremely patient and just love to wander through the ages drinking up their beauty, and discovering something new each time I pass by.

I did, however, find the Amulet especially helpful (memory wise). The camera and journals were great, too! Didn't have to use pencil and paper at all this time around... Razz

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CuzinJohn
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PostPosted: Fri Oct 15, 2004 2:17 pm    Post subject: Reply with quote

Mystlander wrote:
As with any MYST game, you can travel the ages in any order and as many times as you like. They are geared for fans to progress at their own pace. Being from the old school, I chose not to use the Zip mode, except to experiment with it a bit just to see how it worked. Guess I'm extremely patient and just love to wander through the ages drinking up their beauty, and discovering something new each time I pass by.

I did, however, find the Amulet especially helpful (memory wise). The camera and journals were great, too! Didn't have to use pencil and paper at all this time around... Razz

RIGHT ON!

I'm a purist... I have the ZIP mode thingy turned off. I'm loving the camera/jornal combo, but I still have been drawing things a little bit... especially in Serenia. I'm not sure why yet, but I'm sure the locations of the bubbles, willowisps, and drippy fire flowers are important, as are the aquaducts... so I drew myself an overview of that part of the Age.

I'm a bit miffed that they even included the on-line Prima guide stuff... I'm tryin' REAL hard not to use it.

On a different note, I'm a little confused as to Atrus' motives with these prison ages. Atrus wanted to teach his boys an appreciation of the ages they link to... so he put one son in a living age with animals and food aplenty, and the other in an age of rocks, ickky plants and constant electric storms.

Somehow it just doesn't seem fair... no wonder Sirrus is cranky.

Ah well... back to Spire... I gots me some more puzzles to solve.
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Durin Mephit
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PostPosted: Fri Oct 15, 2004 3:00 pm    Post subject: Reply with quote

As I understand it, it is unfair to say that Atrus "put his sons in the ages." In fact, he warned his sons not to link to those ages. Haven and Spire were intended as traps for any visitor which might happen upon MYST and seek to vandalize the ages acessible from there.

That is why the trap books were out in the open, while many of the other important linking books were in "places of protection." The trap books were designed to appeal to the potential vices of traspassers. Supposedly, the last persons that Atrus expected to get trapped in the books were his own sons. Also, nothing prevented the two sons from both choosing the same age; they could have both ended up in Haven, or both in Spire, but it just so happened that Haven appealed the most to one and Spire to the other.

It is further irony that the traveler we play in the game is the real traspasser, and yet becomes one of Atrus' most trusted friends!
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CuzinJohn
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PostPosted: Mon Oct 18, 2004 8:16 am    Post subject: Reply with quote

Indeed... I was mis-spoken.

Atrus set Haven and Spire as traps, and he didn't know his boys would have taken the bait. But still, the fact remains...

Spire seems to be significantly more dank, dark, and depressing than Haven.

No wonder I feel so much at home there. Wink
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NSymon
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PostPosted: Mon Oct 18, 2004 10:23 am    Post subject: Reply with quote

CuzinJohn wrote:
Indeed... I was mis-spoken.

Atrus set Haven and Spire as traps, and he didn't know his boys would have taken the bait. But still, the fact remains...

Spire seems to be significantly more dank, dark, and depressing than Haven.

No wonder I feel so much at home there. Wink


Well that makes two of us Cuzinjohn, I absoututely love Spire with its lightning storms, crystals and stone palace. Haven I couldn't really care much for, the only dark bit in that seemed to be the opiate like plants giving of their green gas. But Spire is magnificant. Nowhere near finished this game, spending to much time just wandering around, I although I am on the last puzzle for Haven and nearly completed Spire.
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Eleri
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PostPosted: Fri Oct 22, 2004 2:10 am    Post subject: Reply with quote

I've pondered that Atrus made those ages more for the boys than he knew.

He may be the D'ni equivilant of the Absent Minded Professor, but he was also taught by his grandmother to see everything. So even burried in his work and neglectful fo the world around him, his subconcious would have picked up on the changes in Sirrus and Achenar.

So perhaps the derad of someone raiding his Library was spurred on by the darkness he was sensing in the boys, even though he couldn't face it directly, he wrote prison ages that matched their personalities. Perhaps a part of him knew the trap was being laid for them.

Random noodling on my part.
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