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Roadmap and Press Conference Announcement

 
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Szark
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PostPosted: Wed Jul 02, 2008 3:32 pm    Post subject: Roadmap and Press Conference Announcement Reply with quote

GoMe News Service:

Roadmap and Press Conference Announcement

Cyan has asked me to immediately post the Roadmap, referred to within Cyan's Letter to the Community. (This should have been posted with the letter, but I misunderstood. Please accept my apologies. Marten)
Quote:
MORE Roadmap
+ MORE servers will be restarted. These will be run by Cyan and run on machines that are either owned or leased by Cyan. The software and game assets will be as it was when Myst Online was shutdown on the GameTap servers. However, all accounts and avatars from the GameTap servers will not be available and will have to be re-created.

+ There will be some restructuring of MystOnline.com to accommodate the new direction of MORE. Including the forums and the policies running the forum.

+ Release of the 3DS Max Plasma plug-ins for creating MORE content. Release of the source for the plug-in (only) to the Guild of Writers. This will allow for the easier creation of fan created tools as well as being able to use what Cyan used for creating Myst Online content.

+ The Guild of Maintainers (in conjunction with Guild of Writers) will act as an agent in approving fan created content creation for MORE.

+ Create methods and processes for testing fan created MORE content. How this will work has not been determined but is crucial for fan created content. Then a process will be created to bring Guild of Maintainers final approved and tested content forward to main server for all users to enjoy.

+ Release binaries for a few front end servers to be run on fan run servers (front end shards). These fan run servers will have to be registered with the Cyan server and will help alleviate bandwidth issues. These front end processes will be limited to game servers and file servers. All authentication and avatar databases would still be handled by Cyan servers. This way a user needs only one account with all their avatars, no matter what front end shard they connect to. As a matter of fact, accessing the front end shards will be seamless for the user, and they may never know (or care) which one they are running on.

+ Create processes and release binary updates to the front end shards so that shard owners can host specific age game instances (such as a particular Neighbourhood) and be able to control the states of that instance. End users will not have to do anything special other than link to that age and they will be routed to the shard that is hosting it. This will allow the front end shard owners to provide unique experiences on the age instance that they host. (By the way, the states the front end shard owner's change will only affect the instance of the age they are hosting and will not affect other age's states, even if it is the same age.)

+ (Pie in the sky milestone!) Cyan Worlds will create new content and storyline. This may be done solely by Cyan or in conjunction with the Guilds.



Press Conference
To answer the inevitable deluge of questions arising from this roadmap, Cyan will conduct a press conference on IRC (Internet Relay Chat) starting around Thursday July 3, 2008 at 9 AM Pacific Daylight Time (Noon Eastern). (For a list of international cities and times, please see timeanddate.com.
If you are not familiar with IRC, the Guild of Messengers has put up a gateway to make your experience easy and pleasant. Visit http://rel.to/IRC and click the "#cyanchat" entry, and after a moment, you will be prompted for your name. Enter your nickname and press "Connect", and that is all you need to do. No pre-registration or account is needed.

If you are a veteran at IRC, all of the information that you'll need to join the press conference is listed on the http://rel.to/IRC page.

Note: Conversation that you observe from a user named "CC" is being channeled into #cyanchat by a relay connected to CyanChat,Cyan's own chat room. For relayed chat, the name in brackets following "CC" is the identity of the speaker.

Messenger Szark
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Daedalus
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PostPosted: Wed Jul 02, 2008 5:50 pm    Post subject: Reply with quote

No Maya support makes me a sad panda.
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Moiety Jean
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PostPosted: Thu Jul 03, 2008 12:06 am    Post subject: Reply with quote

I'm pretty thrilled we're getting this from Cyan. It seems like much more information than they're used to volunteering and I'm feeling like I'll be able to be more involved.
Must.. finish.. modeling.. Limn!
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Durin Mephit
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PostPosted: Thu Jul 03, 2008 1:47 am    Post subject: Reply with quote

Depending upon the legal issues with the 3DsMax plugin, it's conceivable that the Writers could create a Maya plugin.

You could always suggest this to them.

I can't imagine the Blender plugin not benefiting from this, too.
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Daedalus
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Location: Daedalus is currently exploring in the city age.

PostPosted: Thu Jul 03, 2008 3:30 am    Post subject: Reply with quote

Plasma is pretty grounded in 3DS MAX, it seems. It would be easy enough to import the obj's and cross my fingers, but... In the past this has caused more headaches than it has solved.

We shall see.
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Durin Mephit
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PostPosted: Thu Jul 03, 2008 10:20 pm    Post subject: Reply with quote

Daed, you should like this.

Quote:
To help support functionality, will we be allowed to ue the 3DS Plugins to create plugins for our favorite 3D application?

Yes. That is why I want to release the source to the plugins as well as the binaries. That way some could write their own tools.


It looks like the Writers will have permission to scavenge knowledge from the 3dsMax plugin, to improve the blender plugin and perhaps write plugins for yet other 3d modeling softwares.
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rel.to | Marten KI: 59474 | Durin M KI: 11883768
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Moiety Jean
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PostPosted: Thu Jul 03, 2008 10:24 pm    Post subject: Reply with quote

That would rawk, because I bet Daed could come up with some killer FCC.
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janaba1
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Joined: 12 Sep 2006
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Location: berlin, germany

PostPosted: Fri Jul 04, 2008 8:25 am    Post subject: Reply with quote

My God, that's all so amazing and thrilling, so miraculous and MYST-ical!!!
And yes, it's realy true, seems to be really true...Yeah!!!

Moiety Jean wrote:
Must.. finish.. modeling.. Limn!

Yes... yes... yes... Very Happy
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Daedalus
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Location: Daedalus is currently exploring in the city age.

PostPosted: Fri Jul 04, 2008 5:25 pm    Post subject: Reply with quote

Marten wrote:
Daed, you should like this.

Quote:
To help support functionality, will we be allowed to ue the 3DS Plugins to create plugins for our favorite 3D application?

Yes. That is why I want to release the source to the plugins as well as the binaries. That way some could write their own tools.


It looks like the Writers will have permission to scavenge knowledge from the 3dsMax plugin, to improve the blender plugin and perhaps write plugins for yet other 3d modeling softwares.


*Daydreams*
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BladeLakem
Great Tree Member
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Joined: 30 Jul 2006
Posts: 514

PostPosted: Fri Jul 04, 2008 11:21 pm    Post subject: Reply with quote

According to a post on the GoW forums, you can import models from Maya into Blender:

Quote:
File -> Import -> Wavefront(.Obj)
UV maps won't be imported though

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