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The Gahreesen Training Wall Notes

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Joined: 22 Dec 2003
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PostPosted: Fri Jan 23, 2004 5:41 pm    Post subject: The Gahreesen Training Wall Notes Reply with quote

The Gahreesen Training Wall

Author: Simpson (transcribed from voice recorder)

Age: Gahreesen

Date: 4/22/2003 Ė 11/26/03 Multiple trips


Should probably start with the point of this thing, as we best understand it. It seems the idea was simple: each team created a maze. The first team/person to get to the top of the maze won the competition, or training, or whatever they called it.

Weíre pretty confident it was originally used by Maintainers to improve their physical and mental conditioning. While climbing the structure was the main task, it was made much more difficult by adding fogs, rain, noxious fumes, fire, extreme heat, extreme cold, and I suppose whatever else they could throw in there. I think that means itís a pretty air-tight room in there. Even so, Iím assuming we wonít be turning on the Ďunleash hellí component to the control panels anytime soon. At least donít while Iím around.

Definitely played by two different sides. Itís not clear how many were on each side but it doesnít seem to matter. Each team created a maze for the opposite team in each Control Room.

Maze Creation

Red button at the top engaged the control panel. Once engaged, the nice little red lights started flashing and teams needed to determine how many blockers they would be working with.

Three buttons on the left side of the panel were quick jumps to present numbers of blockers: bottom button is a quick jump to five, the middle button to ten, and the top fifteen. Purple (they look pink to me) lights, up at the top represent how many blockers have been selected for the purple team and the yellow for the yellow team. Blockers can be raised or lowered by ones with the buttons on the right side. If a team wanted seventeen blockers, they would press the top left button once and the top right button twice. Yeah, Iíve definitely seen more intuitive panels in my life.

Regardless, once either side pressed the middle button on the right side, the number was locked on both machines. There was no turning back, at least in regards to how many blockers were going to be used for the game. Those little lights stop flashing and the purple/yellow lights go blank.

Setting up blockers was fairly easy: press the section of the grid where a blocker should appear and it appears. Magic. A light at the top also appears for each blocker. Once the maze has been set, the red button is pressed and the maze is locked in and transferred to the wall. After both sides had set up their mazes, Iím sure someone would say Ďlet the game beginí. They just had to.

The Suits

The Ďsuit machineí, as I like to call it (very clever I know), raises once both mazes are set. Competitors step into the machine, it lowers over the person and wham Ė drop through the hole and find yourself at the bottom of the wall wearing a piece of high-tech Díni gear. Very cool stuff, if I say so myself. It does feel a little weird though.

The Climb

Both sides are racing to the top, trying to avoid the blockers that have been set for them by their enemy. Those blockers can not be seen but they will knock someone off the wall if hit. So, itís a Ďtry to get in the head of your opponent and hope you donít get knocked offí game. And if you do get knocked off, better remember where it was so you donít hit it next time. And remember, while the flames are coming at you and your sweating inside of your suit. And do it as fast as you can. Yeah, Iíd say it trained them pretty well.


Once somebody got to the top, the suit, and some kind of panel in the wall (we assume) initiated a link. Bam, the Maintainer found themselves in the Maintainer Nexus. Yahoo winner. Once more, Maintainer raised his arms in the air and cheered to himself and linked back to the Control Room for game number two. (Thatís how I picture it.) Itís worth noting that the Nexus removed the suit from the Maintainers as well. We donít know how really but we know it does. Since weíre admitting what we donít know: that link through the wall and suit thing is somewhat of a mystery.

Once one side reached the top, the mazes were displayed on the wall for the poor guy still trying to find his way to the top. At the same time, it looks like those patterns were displayed in observation rooms and the Maintainer Nexus displays as well. Loser needed to work his way to the top, use the same link as the winner, get rid of the suit, and start on game two. Maybe get chewed out by his superiors first. Who knows?
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Friend of The Great Tree
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Joined: 22 Dec 2003
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Location: England

PostPosted: Fri Jan 23, 2004 6:53 pm    Post subject: some pictures Reply with quote

Farlesis in the Maintainer's Suit

Climbing the Wall

Maintainer's Nexus Link

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Joined: 12 Jan 2004
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PostPosted: Sat Jan 24, 2004 11:23 am    Post subject: Trining wall Reply with quote

Thanks to Farlesis getting stuck, I was Relto'ed home with my suit still on.

I was able to link to Great Tree neighborhood, but lost my suit during the next link.
Should have stayed in the hood and spent the night, sigh.
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